Game Development
Vulkan Drawing Loop: The First Triangle
This is the third article in a series introducing the Vulkan graphics API. We'll build upon the previous two articles and draw our first triangle on the screen.
Game Development
This is the third article in a series introducing the Vulkan graphics API. We'll build upon the previous two articles and draw our first triangle on the screen.
Game Development
This is the second article in the series covering the Vulkan graphics API, its organisation and how to get started with it. We'll cover the concept of a graphics pipeline and how one can leverage features of Scala to effectively set it up.
Scala
Vulkan is a modern API to access graphics cards and use them for rendering and other purposes. This is the first article in a series that covers how Vulkan API is organised an how one can get started with it. We'll use Scala as an example target language.
Scala
If you’re an aerospace hobbyist, there’s a good chance that you’ll have a ton of fun with Simple Rockets 2. It’s a game where you build and fly rockets. Similarly to Kerbal Space Program, it allows you to pick up basic rocket science casually while playing